Characters use the UE5 skeleton and are shaped to the exact proportions of the MetaHuman tall/normalweight presets, meaning Character Customizer clothes can be used for MetaHumans and vice versa
Custom MetaHumans can be added to the menu (only certain customization options will be available)
ARKit compatible facial animation morph targets
Viseme lipsync blendshapes (OVR standard)
Easy random NPC generation
Crowd spawning and optimization system, enabling large crowds of fully featured characters with reasonable performance